Journey to the End of the Night was created in 2006 by Ian Kizu-Blair, Sean Mahan and Sam Lavigne in San Francisco, CA. Their goal was to design a game that put players in the middle of a cinematic chase scene through a city at night. They were inspired by bike messenger alleycat races, urban exploration, capture the flag, parkour, and, of course, tag. Since then it has been played nearly 100 times in over 25 cities around the world.
In 2015, inspired by what San Francisco had begun, a group of 8 friends met in a typical Tokyo studio apartment and worked together to bring the game to Tokyo. Over time we grew as couchsurfers, redditors, friends of friends and other Tokyo creatives joined our team. We made mistakes, learned from them, improved our game, recruited players to help organize and have had a ton of fun… rinse and repeat.
We have been space pirates and aliens, heroes and villains, dreamers, time-travelers and pirates. We’ve made players solve physical crossword puzzles, dash through literal mazes of red-tape, create songs for Ainu gods, figure out how to ford an imaginary river with only a tiny piece of tarp as a raft, escape from jail by bribing the warden, bounce around with their feet ‘glued’ together to prevent a laser from destroying the city, write haikus about their ideas of heroism, distract dinosaurs to steal their eggs, and learn how to connect without words.
Check out the international site for all Journeys to learn more: http://ichaseyou.com/about/